Games, Platinum Review

Platinum review: LEGO Legends of Chima

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The 39th platinum to pop onto my screen was LEGO Legends of Chima: Laval’s Journey. A PS Vita game, LEGO Chima is one of the only original Lego IP’s. Never one to pass up a LEGO game, and an easy platinum to boot, I snapped up a preowned copy of the game for £15 at MCM Expo.

The storyline of the game centres around the antagonists’ quest for the triple Chi. The Chi is an ability characters can obtain in order to provide them with heightened strength. The main character, Laval, is told that to let any one animal possess the power of the triple Chi will be catastrophic. The plot is easy to follow, and perhaps a little contrived; principle members of each tribe are introduced rapidly (every two levels) and you never seem to get a sense of why things matter to each tribe. The player is introduced to these characters through a series of frustratingly long and unskippable cut-scenes, which insist on playing even on the second playthrough of the game.

When playing the game I tried to bear in mind that the game is principally for children, and a complex plot isn’t going to appeal. While I want to love all LEGO games I had to concede that the games all have the same target audience and while the majority of them manage to have widespread appeal amongst children and adults, it appears that LEGO Chima has missed the mark.

The game mechanics are identical to previous LEGO Vita games, only differing slightly from the non-handheld variants of LEGO games. The map seemed at times to be too big, and with different areas branching off the main areas, it was often very frustrating trying to figure out where to go next. I had some issues with the camera, which you are able to control using the right analogue stick. Often the camera wouldn’t go in the direction that I wanted it go, causing my view to be obscured and making me take multiple attempts at part of the game.

The platinum itself is easily obtainable; PS3 Trophies rates it as a 2/10 difficulty, and estimates that it will to 10-12 hours before the platinum pops. Through my personal experience, I agree with the difficulty rating, but it took me closer to 15 hours.

Film Reviews, Films, Games

Review: The Secret Life of Walter Mitty

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As a writer, going into something knowing you’re going to have to write about it and being presented with a pile of mediocre blandness is terrible. Things you love, easy to write about. Things you hate, easy to write about. Things you just don’t care about either way, not so easy to write about.

Going into the latest Cineworld secret screening, I knew I was facing the world premiere of a movie, and as a pop culture blogger, knew I would be writing about the film I was soon to be watching. Scanning through a list of future releases, I had my fingers crossed for American Hustle, but luck was not on my side and the title card revealed we were seeing The Secret Life of Walter Mitty a month early.

Based loosely on a 1947 original, the 2013 Walter Mitty stars Ben Stiller as a daydreaming magazine photo proofer, and Kristen Wiig as his love interest. The film also stars many other big names; Adam Scott, Patton Oswalt, Shirley MacLaine, and a person who, thoughout the whole film I thought bore a striking resemblance to Sean Penn (the credits revealed that this person was actually Sean Penn).

Walter Mitty himself is bland and boring, and readily admits to having never been or done anything noteworthy or mentionable. Walter regularly “zones out” and daydreams at inopportune moments throughout the day, filling his day with fantasies and awkward moments with colleagues.

Throughout the course of the film, Walter goes from a day-dreamer to an adventurer as he tries to track down a freelance photographer to find a lost negative needed for the front cover of the final issue of the magazine they work for. Unfortunately, I found the whole film to be a little lacking in plot, and instead found that it relied heavily on the special effects of Walter’s daydreams, and the visual spectacular of the places Walter finds himself during his travels.

I felt I cared little about the fate of the characters, and didn’t really buy into the reality that Walter would just up and leave for Greenland, given that his job is on the line. There was just so much about the film that I wanted to invest in, but couldn’t because the characters didn’t develop fully and the plot didn’t give me enough opportunity to get behind the film.

Walter Mitty is by no means terrible, and probably won’t appear in my list of the ten worst films I’ve seen this year (though the jury is still out on that one), but when you leave a film thinking “Well, it’s not what I wanted to see, but at least it’s out of the way” you can’t help but feel the mark has been missed somewhat by the film-makers.

Game Reviews, Games

Review: The Wolf Among Us

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From Telltale Games, creators of the widely acclaimed The Walking Dead game comes The Wolf Among Us.

Based on hit comic book series Fables, The Wolf Among Us is a re-imagining of classic, much-loved fairytale characters and the life they lead in modern-day Manhattan. The game is set 20 years before the first Fables comic, and it is briefly explained that the characters have had to vacate their fairytale lifestyle to relocate to their own community in New York, Fabletown. In order to blend in with normal citizens (referred to by the Fables as “mundies”), the less human Fables have to take an enchantment known as “glamour”.

The Wolf Among Us follows protagonist Bigby Wolf, also known as the Big, Bad Wolf, who is the appointed police detective of Fabletown. Dressed in a trenchcoat, Bigby is a man of few words, and definitely a man of action. The game opens with Bigby attending a callout to a fellow Fable, Mr. Toad, and the player is able to see from this early encounter and an altercation with the Woodsman, that Bigby is not a man of the people.

Game mechanics are identical to The Walking Dead, with quick-time events forcing players to make quick decisions and act instinctively. The game’s art style also heavily influenced by the game’s predecessor, though having now picked up a copy of the first Fables graphic novel I can see that the design of the characters and set are very loyal to the source text.

Though the first episode, Faith allows the player a short window of time with the game, it is more than enough to get you hooked. As the episode played out, I began to feel myself building an affinity with Bigby, just as I had done with Lee Everett in The Walking Dead. I was sad when Bigby was sad, angry when Bigby was angry, happy.. well, Bigby isn’t ever really happy, but I relished the brief glimpses of happiness that Bigby was shown.

The game plays out as a noir style detective game, with the first episode introducing you to the case you will have to crack over the course of the game. Other well-known fairytale and children’s story characters make appearances, helping and hindering Bigby as he goes on his way. The strands of the case begin to unravel, as you find yourself as Bigby having to investigate smaller cases which may or may not influence the bigger picture.

Like The Walking Dead before it, The Wolf Among Us is near perfection. It is everything I want in a game, and episode one has definitely left me wanting more. Though I don’t have the patience to wait for each installment of the game, the episodic feel really impacts on you, as you have to live with the decisions you have made. I can’t wait to jump back into Bigby’s world. Episode two can’t come quickly enough.

Games, Platinum Review

Platinum series: The “worth it” games

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October 11th 2013. The date my 38th platinum trophy pinged onto my screen. The game was New Little King’s Story on PlayStation Vita. The game, though time-consuming, was by no means difficult. Users of trophy hunters haven PS3 Trophies have rated the game a 3.14 in platinum difficulty.

Though the low rating is pretty much in line with my own personal rating, due to the length of time and the effort that went into obtaining the platinum (9 different endings, seriously?!), the game is definitely one I’m proud to have the platinum on.

Glancing over my platinum trophy list, there are a few on there that I can’t say stretched my abilities too much, but I’m proud of and pleased to have on my list. In this article, I’ll give you pointers on which games to look at that’ll help boost your platinum ego.

1. The Walking Dead

If you haven’t playing Telltale’s offering to The Walking Dead universe, then you are sorely missing out. I’ve already written a review waxing lyrical about how much I love the series, but it has the added benefit of being an easy platinum trophy. The game rewards you heavily for simply playing; there are no choice based trophies, and all trophies are obtained throughout the course of the game. Simply play the game to the end and you will be granted the platinum trophy, and can rest assured that you’ve played one of the best games ever to be created.

2. Majin and the Forsaken Kingdom

Majin wasn’t a game I was familiar with until I saw it featured on a list of easily obtained platinum trophies. The premise of the game is essentially that a young boy sets out to free the world of the darkness that is taking it over, and in his quest is joined by a strange monster, Majin. Though the end of the game required quite a lot of grinding to level up, and to make sure I’d used each type of attack enough, nothing stands out as having stood in the way of the platinum. Majin was a fairly enjoyable action adventure game, with an engaging storyline, and worth a play.

3. L.A. Noire

First off, L.A. Noire is a simply breathtaking game, one of my favourites of the last generation of consoles, if not of all time. The fact that the platinum trophy is also fairly straight forward also adds to the allure of the game.

4. Any game from the LEGO series

The LEGO series of games are dangerously addictive, and easy platinum trophies to boot. The only danger with the games is that they are somewhat prone to glitches, so always worth treading with caution. I personally had to play LEGO Harry Potter Years 1-4 twice due to a glitch, but due to the fun nature of the games and the sheer replayability factor, what could have been a laborious task was actually still fun. The more recent LEGO games also have the bonus of having separate trophy lists for PS3 and PS Vita.

5. Heavy Rain

Another brilliant game which essentially allows you to get trophies as you play. A walkthrough may be needed as you replay to mop up trophies based on certain decisions, but there are plenty out there. Again, there aren’t really any difficulty based trophies to worry about, so you’ll be rewarded for completing the game (albeit several times).

Games

Eurogamer 2013: Assassin’s Creed 4, The Sims 4 and LEGO Marvel

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Having gone to Eurogamer with the intentions of sampling some games I might not otherwise entertain, I walked around spying the likes of FIFA 14, Forza, Minecraft, and thought “Not really my thing. Best to stick to what I know I like.”

What I know I like is Assassin’s Creed, so I headed to the demo booth to play the new title, Assassin’s Creed IV: Black Flag. The queue was a little daunting, with some people criticising the gameplay of those already participating the demo. One comment that I overheard was, “That guy’s a retard.. He’s died three times in two minutes.”

As I neared the beginning of the queue I prayed that I would be on a station that others couldn’t see; my assassin skills in AC:3 left a lot to be desired, and I really struggled with the change in combat mechanics. As luck would have it, I was ushered to a TV and console (PS4 again, that race is yours, Sony) which was in full view of the queuing public.

As the demo started, it was a bit of a let down. Not in technical terms, but the demo didn’t really ask you to do anything specific. Whereas Tearaway and Octodad took you through a mission, AC:4 just left you to your own devices. I spent much of my time sailing around, before attacking a passing ship (I won the battle, thankfully), but was all too aware that I wasn’t experiencing much on the ground stuff.

I hopped off the ship and swam to the nearest island. The water mechanics in the game are breathtaking; there was a tide, meaning I had to swim faster just to get anywhere, and there were also some quite big waves. Sitting about a foot away from the scene, I can honestly say I was getting a bit seasick. Once on the island, I headed towards the nearest synchronisation point, because, well, it’s Assassin’s Creed, and you’ve just got to really. As I got to the top of the point and looked around, I could see just how spectacular the graphics were, and just how much effort has gone into the game. Definitely one to get excited about.

Sticking with my theme of “what I know I like”, I joined the main arena and headed to the eight or so computer stations showing The Sims 4. I’d have liked a demo of the gameplay, like in The Sims and The Sims 2, with good old Bella and Mortimer Goth (or their new generation equivalents, but there is plenty of time for that between now and the 2014 release the game is currently slated for.

The demo was in fact, the create-a-Sim screen. Plenty of fun to be had, and I’ve spent more time than I care to mention creating Sims in the past. The create-a-Sim screen of The Sims 4 really shows just how far the game has come. You can customize every inch of your Sim, from pupil size, to the way they walk, as well as some of the same old features; athleticism, bust size etc.

As I’ve already said, I would have liked the demo to show a bit more of the new features the game has to offer, especially surrounding the new ways of interacting with people and how moods affect certain situations. What I did play was enough to get me excited about The Sims 4, and the potential it has.

To round off my Eurogamer experience I spent some time with LEGO Marvel Superheroes. If there’s anything I love, it’s a LEGO game, and LEGO Marvel looks set to build my infatuation.

Capitalising on the continued success of superhero films, LEGO and Travellers Tales have ventured into creating favourite Marvel characters as little blockheads. I was lucky enough to play a level in story mode and then experience all free-play has to offer. Though a lot of the characters were unlocked, I am looking forward to seeing which characters made the cut and we’ll get to experience in LEGO form.

LEGO Marvel follows the same game mechanics as previous LEGO games, continuing with the new introduction of voices for the characters. I anticipate enjoying the game, I’ve never been disappointed with a LEGO title, and with a different trophy lists for PS Vita and PS3, am looking forward to having two new platinum trophies in the bag.

Games

Eurogamer 2013: DualShock 4, Tearaway and Watch_Dogs

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Eurogamer wasn’t just about games for me, it was the opportunity to see new hardware in operation and experience it before many of my peers.

Ergonomic and comfortable, the DualShock 4 is a work of design genius. The controller has the same familiarity as its predecessors; picking the controller up, you know exactly what to do, what you’ve always done.

The controller manages to make things fresh and exciting with the introduction of the touchpad, share button and light bar. Unfortunately, the games that I played at Eurogamer didn’t utilise these features so I’ll have to wait for the PS4 to come out, like everyone else, to see what the controller has to offer and how it will fully impact on my gaming lifestyle.

Moving onto more games, I headed to the Tearaway station. Tearaway is a PlayStation Vita game from the creators of Little Big Planet, Media Molecule. The game has a distinctly similar feel to the studios previous releases, with a cutesy character exploring a world filled with other cute characters.

The demo serves as an introduction to the game mechanics, showcasing just how much the game utilises the Vita’s many features. This is perhaps to it’s detriment as at points throughout the demo I saw my own face beamed into the Tearaway world, this may be exciting for younger gamers to see their faces in-game, but for me felt slightly unnecessary.

There was a point in the demo where a character wanted me to take a photo of him wearing a crown I had made him, and the Vita’s camera sound went off. This puts me off a bit as I see the Vita as my out-of-the-house gaming device, and as the noise can’t be turned off and isn’t muted through the use of headphones, it means everyone will hear the sounds; on the train, in the office.

However, having said all the negatives, Tearaway was a perfectly lovely game, just what you’d expect from Media Molecule, if not a little predictable. I felt obligated to give up my seat at the station, but could happily have kept playing if not for the small queue forming behind me, though I think I was at the end of the demo anyway. Tearaway looks to be a must-own game for the PS Vita, and a real boon to the back catalogue as many gamers look to the Vita as a cross-functional hardware for the PS4.

Next up, into the Watch_Dogs booth. There was quite a queue for the game, but I had anticipated that, and settled in for the long haul. Once into the booth, which was sectioned off from the rest of the world, the audience were seated to watch a demonstration of one of the missions played in the game. Interestingly, the game was being played on a PS4; a signifier that Sony are winning the race? Time will tell.

Watch_Dogs, a sandbox game, appeared to handle much like a Grand Theft Auto or a Saints Row, but as it wasn’t an interactive demo, I can only go by what I’ve seen, not from what I’ve played. The hacking software used throughout the game looks easy to use, but at the hands of a professional gamer, it probably would.

Though I found the Watch_Dogs presentation interesting, it’s completely different watching someone playing something than getting to experience it yourself. As the game has multiple ways of completing missions, it would have been good to at least see the variety, rather than just the way the developers want you to see it. The game still looks like an interesting IP, and one that I’ll definitely get along with my next generation console.

Games

Eurogamer Expo 2013: Octodad

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This past Thursday I attended the Eurogamer Expo at London’s Earl’s Court. The four day event gives the opportunity for gamers to get hands-on with some of the biggest upcoming releases and to experience some indie gems that might otherwise have passed under their radar. Eurogamer 2013 featured some special guests everyone wanted to meet; the PS4 and Xbox One.

The reason I went to Eurogamer was to get hands-on with some new titles. I’d never imagined that the first game I’d play there would be the most talked about indie game of the moment, on the most anticipated console of the next generation.

Straight into the expo and my heart sank at the sight of the PS4 queue. Wanting to get my bearings a bit more, I wandered round, still in the Sony area naturally. Behind the main PS4 section where AAA titles such as Knack and inFamous: Second Son were being showcased, was a slightly smaller area of about 10 stations where some indie titles were being played. The best part? No queues. At all.

I jumped at the chance to get acquainted with the PS4, and grabbed a controller to begin the demo level of Octodad: Dadliest Catch. Before long, I was acutely aware of a small queue forming behind me. Two boys in their 20s shuffled forwards to ask me about the game, which took me aback – everywhere I look, everything I read has been filled with Octodad, it’s been everywhere in my life.

I explained the plot synopsis whilst the boys watched me play, sniggering at Octodad’s awkward movements. I passed the controller over, eager show how difficult the controls are and restore any damage done to my gaming reputation.

Each limb of Octodad is controlled by a different button; L2 for the left legs, R2 for the right legs, L1 to switch to arms which are then controlled by the analogue sticks. Movement in the game felt nigh on impossible, especially when one of the primary objectives of the game is to act as normally as possible so that the humans don’t suspect you’re an octopus. This makes for some frustrating moments as you attempt to navigate Octodad to a certain point, pick up a specific item and drop it in an exact place.

After completing the demo I walked away with mixed feelings. Sure, Octodad is a new, exciting concept to take forwards to the PS4, but damn, that man-octopus thing is hard to control. In the brief 10 minute play I had, I definitely felt some anger surfacing. On a larger scale as a full game, I can picture there being some controller-throwing moments. And boy, what a controller….

Games

GTA IV: The game that changed my life

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In 2008 my boyfriend came home with the bright idea of buying a PS3. Never one to think about huge purchases, I soon agreed and it wasn’t long before we were in the town centre figuring out which deals were best, and eventually the console was purchased.

One of the games we’d bought was GTA IV. I’d dabbled previously in GTA games but never really persevered with one long enough for it to have made much of an impact. GTA IV was a different story. From the moment I saw it being played I knew I wanted to be involved.

I spent most of my free time playing the game after that. When I wasn’t doing work for my university course, or at classes, I wanted to be playing GTA IV. I became so ridiculously immersed in the game, I started talking in a Russian accent just like Niko. My flatmate said she always knew when I was playing because she’d hear me shouting and swearing at (and with) the game.

GTA IV is the first game I can remember getting emotionally invested in on such a level that I just didn’t want to play the game anymore, as much as I was enjoying it. Why should I get to play God? Can’t Kate and Roman both live? The choice seemed obvious, family first, but Kate might be the one. I know in the past I’ve harped on about loving games that have decisions in them, but this seemed to be one decision too far. I downed controller shortly after the decision came up. I needed time to think about this.

The decision that followed I have erased from my mind. I think I chose to kill Roman, but I can’t say for sure.

On the cusp of GTA V, I wonder if any game will ever have as much of an impact on me as GTA IV. I can safely say, without it, I wouldn’t be as remotely into gaming as I am now. GTA IV was a real platform for me and launched me from being a casual gamer to whatever I am now. Time will only tell about how GTA V will affect my life, but it sure is exciting waiting to find out.

Films

The four film cinema trip

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Cineworld Unlimited cards are great. £15.99 a month, and you can see as many films as you like, as many as you can cram into one day. While a working week often puts a dampener on any mid-week cinema plans, the weekends are made for abusing the Unlimited card.

Last Saturday I went to Cineworld and made myself at home. Armed with my Unlimited card (premium now, so 25% off snacks) and a meticulously planned film schedule, I settled in for the long haul.

Not one to ease myself in, I launched straight in with Elysium. It wasn’t entirely what I was expecting, but good none-the-less. A stand-up sci-fi film, though it does contain some much used clichés (countdown timer anyone?). I found it quite refreshing that for a change the protagonist was less concerned with saving the world, and was all about saving his own bacon. Altogether, I had expected Elysium to be more visually spectacular with a more strongly driven story. Though I hadn’t expected much from the film, I had anticipated it being a bit more revolutionary and out of the ordinary. Elysium was a thoroughly standard film, just not entirely what I was expecting.

Out of Elysium and straight into We’re The Millers, which could not have been a more different experience. Whilst We’re The Millers doesn’t stand out as being a brilliant comedy, it is by no means a terrible film. Unlike Elysium, We’re The Millers basically lived up to my expectations. It did have funny moments, but now, some five days after seeing the film, I’m struggling to remember a single joke that I laughed hard at. At times, the chemistry between Jason Sudeikis and Jennifer Aniston seems a little forced, but again, better than in some films that I’ve seen. There are some awful, cringeworthy moments, but these are soon over with, and the audience are left with an average comedy as a result.

Two films in a day is more than enough for most people, but for me, it was a mere halfway point. Time for an important break, lunch and some much needed fresh air (which would have been much more enjoyable if it wasn’t pouring down with rain). For anyone considering the four film trip, I would recommend having a nice long lunchbreak, trying to stay away from screens of any kind (my iPad, iPhone and the It Box in the cinema and pub opposite meant I probably struggled with a headache for longer than I needed to).

Out of lunch and (almost) straight into film three, The Mortal Instruments: City of Bones. This was probably the film of the day I was least looking forward to. A sort of pseudo-Twilight teen fiction film, The Mortal Instruments tried to dip itself into a few genres and tick off a few of the core plot fillers. I think the film spread itself a little thinly over a lot of plot, and tried to cram in too much. Whilst there have been grumbles with other books being split into two films, often it is necessary, especially in instances like this when a whole new world and mythology has to be introduced. Having said that, the film moved quickly and didn’t lack action, but perhaps would have benefitted a little more time with characters, learning their motivations and allowing us to feel more of an affinity to them.

Partway through The Mortal Instruments is when I hit my film wall. My bum was numb, I was getting fidgety. I could feel the mother of all headaches coming on, and I was in no mood for the next film to be complicated, or anything that required me to concentrate too hard on. Luckily, the fourth and final film in my day of cinema was Pain and Gain. Thoroughly ridiculous, and frankly, totally unbelievable as a true story, Pain and Gain is the story of three bodybuilders who seek to take the wealth and lifestyles from their rich clients. I had expected the film to be more about the trio enjoying the wealth they have acquired, but there is a lot of focus on the planning and the actual acquisitions. The plot of the film has obviously been dramatised, and it makes you wonder how much of the story has been fabricated; how would it be known that one of the characters fed his toe to a dog? Again, another okay film, for what it is and as a piece of cinema which is designed purely to entertain and not to evoke any strong feelings, it sets out what it aims to do.

An enjoyable day out, in all, and a variety of films watched; I’d say if you’re considering doing a four film day the key is to mix it up with different genres and film styles. The Unlimited card meant instead of spending £36 on cinema tickets per person, we got our month’s money’s worth in one day, anything after that is just a bonus.

Game Reviews, Games

Review: 400 Days

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My journey with the Walking Dead began with Telltale Games’ standout game series, released in spring 2012. I’d always meant to start watching the show, start reading the books, but it was the game that really launched me into it.

The game really was everything I’d ever wanted from a game. I remember as a kid picking up a pre-owned copy of Final Fantasy IX, just because it was cheap, then becoming ridiculously excited in the opening scenes. You were asked a question, then given a choice with what to answer with. A choice! The game was giving you options!

From that moment on, I always looked out for games that gave you options. To me, there was (and even, there is) nothing more exciting than shaping the plot of a game. To get a different experience to someone else makes the games more realistic, in my opinion. People’s lives aren’t the same, so why should their game lives be?

The Walking Dead game strikes me as the perfect example of why choice-based games are brilliant. No choice specific trophies means that a platinum was possible even for a trophy whore like myself. The Heavy Rain trophy list meant you couldn’t just stand by your decisions – you had to play through and opt for decisions you’d never made before, but with the Walking Dead, you really have to live with the consequences of your actions.

Brilliant voice acting and a fantastic storyline really made me love the Walking Dead game. In a list of my favourite games of 2012, it would definitely be in the top five, if not taking the top spot for itself.

It was set to be a long wait between season 1 and season 2, when the 400 Days DLC pack was announced.

The DLC is set at various points after the initial outbreak of walkers, and is from the viewpoints of five different characters. The game mechanics are exactly the same, unfortunately down to the lags at crucial points. The five character viewpoint shows you how the outbreak has affected those from all walks of life, from the schoolboy to the criminal.

As an introduction to new characters, 400 Days works perfectly, giving away just enough of each character’s pasts to leave you intrigued. My only criticism, lagging aside, is that by spreading the already short DLC across five characters, you don’t really have much time to really grow attached to any of the characters. Sure, after playing there are characters I have a soft spot for, but none of them come close to the torch I was holding for Lee or Clem at the end of the first episode of the first season.

What I really love about 400 Days, and about the series as a whole, is the immediacy with decision making. This can lead to some decisions being made that you will later fully regret, but what a parallel to real life!

400 Days has fully whetted my appetite for the Walking Dead game franchise once more, and I know will spawn many more conversations between my friends once they get round to playing the game. I look forward to seeing how the new characters will deal with the wide world, and just where they’re headed to and what’s waiting for them there.