Game Reviews, Games

Review: Death End re;Quest

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A character becoming trapped in a VR MMORPG isn’t new ground. It’s been done plenty of times before in anime, manga, and video games. You name it. We’ve seen it. For a new title to come into this genre, it has to really give something special to stand out – can Death End re;Quest deliver on that front?

Read my full review at Nintenpedia.

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Games, Platinum Review

Platinum Review: Angels of Death

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Available on: PS4, Nintendo Switch, Microsoft Windows, iOS, Android
Played on: PS5 (PS4 version)

Angels of Death is a horror game originally created on RPG Maker and released back in 2015 as freeware and later in 2016 on Steam.

As far as my own experience with Angels of Death goes, I watched and loved the 2018 anime adaptation and that was my entry point into it as a property. I knew vaguely at the time that it was a game adaptation but as a horror game it didn’t strike me as a very “me” game as I’m notoriously a huge wuss – I had to get my housemate to sit next to me for moral support whilst I played Until Dawn. 

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Watching Angels of Death really piqued my interest and spurred me into playing the game. I knew I loved the characters, and knowing the plot really helped ease any anxieties going into playing, as no matter how disturbing it got I knew what was coming.

Angels of Death focuses on the protagonist Rachel Gardner, who wakes up one day in a hospital where she is receiving counselling after having witnessed a murder. She soon realises that she’s not in a proper hospital, and tries to escape. Leaving the floor of the building she finds herself in, she ends up on another floor and soon finds herself being chased by a scythe-wielding maniac named Isaac ‘Zack’ Foster. After a series of events, Rachel learns that the building she is in is the site of a murder game, where each floor is inhabited by a murderer who determines the theme of each floor. I don’t think it’s too much of a spoiler to say that Rachel and Zack cut a deal with each other, teaming up to escape, and the game is spent traversing the floors of the building seeking escape and avoiding the perils put on each floor by it’s inhabitant.

Littered through each floor there are puzzles which require solving. These can be a little frustrating as you have to do them exactly as the game wants you to, so does tend to require a bit of trial and error even if you’ve figured out the answer to each puzzle.

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There are a few sequences throughout Angels of Death where you find yourself having to run from peril, which really opens you up to the weakest area of the game – it controls very poorly. It’s hard to do anything with any kind of precision, so trying to turn corners when in a chase feels like a matter of luck at some points. It can be frustrating but there’s a liberal amount of auto-save sprinkled through the game so restarting sequences isn’t too much of a chore if you find yourself having to retry.

Visually Angels of Death is nothing special, but it has a certain charm. Having been originally created in RPG Maker, it’s fairly simplistic and rudimentary – something that can be said not only for the visuals, but the gameplay and (lack of) voice acting. The main dialogue throughout Angels of Death is completely text based, with the odd peppering of sound effects, like maniacal laughter, throughout.

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Angels of Death offers interesting characters and an intense storyline to it’s players, however some of the characters do feel a little underdeveloped, and the game doesn’t really offer much insight into the reasons behind the characters actions past Zack and Rachel. It’s here where the anime comes into a world of its own and offers more lore and depth to all characters. The anime and the game work really well in tandem with each other and provide a more full experience for the consumer. Of course, it’s not vital to have both and they can be enjoyed independently of each other. The whole experience feels really special, and the plot of the game is a really well realised and put together journey.

8 stars

 

 

Moving onto the platinum trophy, it’s a fairly straightforward get. The trophies throughout are linked to certain things you have to do in each chapter – a lot being to fail at certain puzzle aspects or to get caught. The guide I used from PSN Profiles is good as it tells you when to save to avoid having to replay long sections, but you will have to read the trophy description to get this information.

My PS5 tells me I played for 9 hours, so a fairly quick platinum to get. I feel the simplicity of the trophies, coupled with the guide make this a really fun and easy platinum to get. The game itself being enjoyable makes any slog for the platinum feel minimal and definitely opens the player up to enjoying the enhanced lore in the anime.

Platinum difficulty rating:

2_stars

 

 

Game Reviews

Review: Ys IX: Monstrum Nox

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Adol Christin is back, and this time he’s… in prison?! In the newest entry in the Ys series, Ys IX: Monstrum Nox, the follow-up to the well-received Ys VIII: Lacrimosa of Dana, Adol sets on a new adventure. After a series of unfortunate events, he begins investigating supernatural events in his new surroundings.

Read my full review at Nintenpedia.

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Game Reviews, Games

Review: Paradise Killer

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One of the most commonly seen criticisms of detective games is that they want to point the player towards one specific answer with a specific piece of evidence to corroborate. Not only is this frustrating, but also forces you to think the exact way the game wants you to think, leaving no other interpretation. Paradise Killer takes this criticism and throws it out. Created in 2020, the first person open-world detective game lets you gather as much—or as little—evidence as you like, and come to your own conclusions about them. The only person you have to convince is the Judge.

Read my full review at Nintenpedia.

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Game Reviews, Games

Review: To The Moon

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Originally released on PC back in 2011, To The Moon was created by Kan Gao using the RPG Maker XP toolkit based on his own experiences with his grandfather’s life-threatening condition, and influenced by his own questions about end-of-life thoughts and whether a person can live with their regrets. Fast forward 9 years and one rebuild on Unity, and To The Moon was released on Switch in early 2020, ready to be enjoyed by a new generation.

Read my full review at Nintenpedia.

To The Moon

Game Reviews, Games

Review: Call Of The Sea

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Norah is ill, and her husband Harry is missing after having gone searching the world for a cure. After receiving a mysterious package, Norah decides to go to the place Harry was last known to be — an island off the coast of Tahiti. Call of the Sea bills itself as a Lovecraftian mystery game, and whilst the first person adventure puzzler is clearly influenced by the writer’s work, it falls short on the mystery front.

Read my full review at Push Square.cots

Game Reviews, Games

Review: Kaze and the Wild Masks

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Kaze and the Wild Masks is a 2D platformer described by developers PixelHive as ’90s inspired’. This is definitely accurate, as there’s a majorly nostalgic vibe, from the slightly retro feeling artwork and music to the lack of dialogue. It simultaneously feels years old and brand new.

Read my full review at Push Square.

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Game Reviews, Games

Review: Atelier Ryza 2: Lost Legends & the Secret Fairy

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Just two years after her first game, Reisalin “Ryza” Stout is back with Atelier Ryza 2: Lost Legends & the Secret Fairy. This time, she’s on an adventure from her home of Kurken Island and has travelled to Asha-Am-Baird to investigate mysteries surrounding some ruins while reuniting with some familiar faces.

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Atelier Ryza 2 hits the ground running, straight into the thick of things with its mystery heavy plot and into the dungeon exploration the series is loved for. It’s not strictly necessary to have played Ryza’s first outing to make sense of this offering, but certainly those who have will get a kick out of seeing returning characters and referenced events.

Read my full review at Push Square.

Game Reviews, Games

Review: Buried Stars

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Visual novel Buried Stars is an interesting one. With many saying online that the game has come from nowhere, its sudden release has surprised, and delighted, a lot of people. From Korean Studio Largo, Buried Stars follows the events of the titular reality show, which is set in the final stages of a K-pop talent contest. Unfortunately for our characters, tragedy befalls the event, and the building that it’s filmed in collapses, trapping the five remaining contestants and members of the production staff. Playing as Do-Yoon Han, one of the contestants, it’s down to you to unravel what has happened, and survive until the rescue squad arrives.

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From the off, the concepts within the game are well explained. Each contestant has been given a smartwatch by the show’s sponsors, though some have more features than others. The smartwatch functions as normal, with access to call contacts, voice notes, photos, and the in-game social media network, Phater. All of these are mechanics which will become integral as the game progresses.

Read my full review at Push Square.

Game Reviews, Games

Review: Fire Emblem Three Houses – Cindered Shadows DLC

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The main reason I got my Nintendo Switch was to play Fire Emblem: Three Houses. Sure there are other games that interested me, but I just really wanted to play Three Houses. Of course, it had been out a good 5 months when I got my Switch, so far too late for a review, but needless to say I enjoyed it.

My logic is somewhat flawed here, as evidently from the title this is a review of the Cindered Shadows DLC, which came out on February 12th, which is well over 5 months ago, but hey! Folks on Twitter said they didn’t mind reading reviews of older releases as it helps them decide whether to buy or watch something, so I’m pushing past the apprehension of writing reviews for older things and just doing it!

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Cindered Shadows is the first set of DLC for Fire Emblem: Three Houses, and brings with it a new route and four new characters in their own house; the Ashen Wolves. The premise is that the Ashen Wolves live in Abyss, an underground town below Garreg Mach.

The whole campaign takes around 8 hours to complete and spans 7 chapters. Each chapter completed in the DLC nets you a benefit when you play the main game again, from Abyss becoming explorable to one of the four new characters becoming recruitable, and bonus items. Each character also comes with its own class which will also be available during the main game.

To assist the Ashen Wolves with their quest, the main game house leaders are sent along with Byleth, and bring along with one member of each house for assistance. The choice of characters for Blue Lions and Black Eagles is a bit strange, I won’t divulge who, but I would have thought it would make more sense to have different characters, given their roles within those houses. I have only played Blue Lions to date, so playing with characters from Black Eagles and Golden Deer was cool, and a good taster for playthroughs I have ahead of me.

Gameplay is obviously the same process as in the main game, but it’s much harder. I found there were some severe difficulty spikes as well, with many of the requirements for battles feeling borderline impossible at times. In my Blue Lions playthrough I didn’t really have to redo many battles, but the same definitely cannot be said of Cindered Shadows. It’s a good kind of difficult as it makes you think much more strategically about how you’re playing and forces you to think about your choices a lot more each turn.

Cindered Shadows is well worth the money. It’s a completely fleshed out story of it’s own, and the four new characters are well developed and fit in well with existing characters. It was all I could do not to start up a new route in the main game immediately to recruit them over. For fans of Three Houses, Cindered Shadows is a must.

8 stars