Games, Platinum Review

Platinum Review: Hades

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Available on: PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X/S, Microsoft Windows, macOS, Android
Played on: PS5

Originally released in 2020 on macOS, Switch and Windows, followed by PlayStation and Xbox releases in 2021, Hades is a roguelike set in the deepest depths of hell.

Playing as the son of Hades, Zagreus, the player must escape the Underworld, fighting Hades’ henchman along the way. Olympian Gods assist Zagreus on his journey, gifting boons which boost his powers and grant him additional talents for that particular run.

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Playing in 2023, I was obviously late to Hades. I had a suspicion I’d like it as a longtime Greek Mythology nerd, and I’d seen so many cosplays of characters from it in my time so I knew I liked the character designs at least.

I wasn’t really sure what to expect from the gameplay going into Hades. People had told me the story was really fun, the characters were great, but I didn’t know a lot about the gameplay. Generally, I wouldn’t ever pick to play a roguelike but by the time I realised Hades was one, I’d already bought it, so I darn well was going to play it. And boy, am I glad I did.

If you have the misfortune of following me on Twitter then you’ll know how deep into Hades I got. For those who don’t, the answer is very deep. Characters on the cosplan list, figures ordered, fanart prints on the wall, fanfic reading deep.

For me, Hades just has everything I love in a game. A great story, well written characters, and a challenging game (perhaps too challenging at times, I’m not afraid to admit I turned on God Mode – a mode where every time you die you get 2% damage resistance added – very early on).

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I loved how Zagreus’ motivations changed the more he found out about his family, and how the characters interacted with each other. Even dialogue which seemed like throwaway lines was witty, moving and recalled back to earlier moments. Everything felt so purposeful, and I was obsessed.

In Zagreus’ escape attempts he travels through four areas of the underworld; Tartarus, Asphodel, Elysium and the Temple of Styx. Each of these areas is made up of a series of chambers where battling through gets you effectively a prize at the end; this may be boons from the Olympian Gods, in game currency (Obols), darkness, gems. The ‘prize’ of each chamber is indicated on the door before you enter, so there is an element of choice in setting yourself up to receive certain items before you go in.

Zagreus unlocks 6 weapons throughout his escape attempts; a sword, a bow, a shield, a spear, and two which are effectively boxing gloves and a rapid fire gun. These weapons all have a primary and special attack, and you can ‘cast’ which is a long range attack. Collecting Olympian boons can power these up according to the God whose boon you have collected; Zeus’s boons are lightning based, Demeter’s are frost based, and so on. Through the escape attempts you’ll learn which boons you like, for me I’d always err towards Ares’  violent attacks and Artemis’ ‘call’ – a summon attack which charges up over the course of battle – was a particular favourite of mine.

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Hades also has a social element to it. With the Olympian Gods, the Cthonic Gods and various other characters of note from Greek Mythology there are plenty of characters to talk to and get to know. There are also three love interests, with the possibility of a polyamorous relationship – though I only had eyes for Thanatos.

Hades feels like a triumph of compelling storytelling, unforgettable characters and challenging gameplay. Whilst I did find myself getting frustrated at dying in some parts, that really is the whole point of the game, and the motivation to push forward and unlock more of the story was greater than my desire to rage quit at points. Hades is so deceptively addictive; so many times I turned it on to “only do one run” and hours went by before I knew what had happened. It’s a real testament to the game that time flies by so quickly when playing.

9 stars

 

 

I knew the platinum was going to be more time consuming than difficult, and it was. There’s no real stand out trophy in terms of difficulty, and if you’re heading towards the true end of the game then you will probably find that most trophies get unlocked on the way.

I played Hades for 78 hours, and although this is a long time, it really didn’t feel like it. I have played JRPG’s for 100+ hours, and they definitely felt every second of that time at some points, but when I saw how long I’d played Hades for it was definitely a surprise to learn it was this long.

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Trophy descriptions are fairly straightforward, but the thing that will probably take the most time is reaching 3 stars with every keepsake, and fulfilling the character specific prophecies as this is determinate on whether certain characters pop up in your run and there is no way to influence this.

Platinum difficulty rating:6_stars

 

Game Reviews, Games

Review: Monster Menu: The Scavenger’s Cookbook

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Monster Menu: The Scavenger’s Cookbook is a turn-based, strategy RPG roguelike that sees a group of adventurers in the wrong place at the wrong time, stuck in an increasingly difficult dungeon while on the brink of starvation.

Picking your primary character, you’re instantly thrown into a whole host of customisation options, from choosing which of the eight character designs you’ll use as your starting point, to which job class they’ll be. Along with the standard changes of hair, eye, and skin colour, you can even customise sprite illustrations and character traits. We spent far longer than we care to admit in the customisation screens, playing around with different combinations to create the perfect party.

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Read my full review at Push Square. 

Games, Platinum Review

Platinum Review: Angels of Death

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Available on: PS4, Nintendo Switch, Microsoft Windows, iOS, Android
Played on: PS5 (PS4 version)

Angels of Death is a horror game originally created on RPG Maker and released back in 2015 as freeware and later in 2016 on Steam.

As far as my own experience with Angels of Death goes, I watched and loved the 2018 anime adaptation and that was my entry point into it as a property. I knew vaguely at the time that it was a game adaptation but as a horror game it didn’t strike me as a very “me” game as I’m notoriously a huge wuss – I had to get my housemate to sit next to me for moral support whilst I played Until Dawn. 

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Watching Angels of Death really piqued my interest and spurred me into playing the game. I knew I loved the characters, and knowing the plot really helped ease any anxieties going into playing, as no matter how disturbing it got I knew what was coming.

Angels of Death focuses on the protagonist Rachel Gardner, who wakes up one day in a hospital where she is receiving counselling after having witnessed a murder. She soon realises that she’s not in a proper hospital, and tries to escape. Leaving the floor of the building she finds herself in, she ends up on another floor and soon finds herself being chased by a scythe-wielding maniac named Isaac ‘Zack’ Foster. After a series of events, Rachel learns that the building she is in is the site of a murder game, where each floor is inhabited by a murderer who determines the theme of each floor. I don’t think it’s too much of a spoiler to say that Rachel and Zack cut a deal with each other, teaming up to escape, and the game is spent traversing the floors of the building seeking escape and avoiding the perils put on each floor by it’s inhabitant.

Littered through each floor there are puzzles which require solving. These can be a little frustrating as you have to do them exactly as the game wants you to, so does tend to require a bit of trial and error even if you’ve figured out the answer to each puzzle.

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There are a few sequences throughout Angels of Death where you find yourself having to run from peril, which really opens you up to the weakest area of the game – it controls very poorly. It’s hard to do anything with any kind of precision, so trying to turn corners when in a chase feels like a matter of luck at some points. It can be frustrating but there’s a liberal amount of auto-save sprinkled through the game so restarting sequences isn’t too much of a chore if you find yourself having to retry.

Visually Angels of Death is nothing special, but it has a certain charm. Having been originally created in RPG Maker, it’s fairly simplistic and rudimentary – something that can be said not only for the visuals, but the gameplay and (lack of) voice acting. The main dialogue throughout Angels of Death is completely text based, with the odd peppering of sound effects, like maniacal laughter, throughout.

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Angels of Death offers interesting characters and an intense storyline to it’s players, however some of the characters do feel a little underdeveloped, and the game doesn’t really offer much insight into the reasons behind the characters actions past Zack and Rachel. It’s here where the anime comes into a world of its own and offers more lore and depth to all characters. The anime and the game work really well in tandem with each other and provide a more full experience for the consumer. Of course, it’s not vital to have both and they can be enjoyed independently of each other. The whole experience feels really special, and the plot of the game is a really well realised and put together journey.

8 stars

 

 

Moving onto the platinum trophy, it’s a fairly straightforward get. The trophies throughout are linked to certain things you have to do in each chapter – a lot being to fail at certain puzzle aspects or to get caught. The guide I used from PSN Profiles is good as it tells you when to save to avoid having to replay long sections, but you will have to read the trophy description to get this information.

My PS5 tells me I played for 9 hours, so a fairly quick platinum to get. I feel the simplicity of the trophies, coupled with the guide make this a really fun and easy platinum to get. The game itself being enjoyable makes any slog for the platinum feel minimal and definitely opens the player up to enjoying the enhanced lore in the anime.

Platinum difficulty rating:

2_stars

 

 

Game Reviews, Games

Review: Fire Emblem Three Houses – Cindered Shadows DLC

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The main reason I got my Nintendo Switch was to play Fire Emblem: Three Houses. Sure there are other games that interested me, but I just really wanted to play Three Houses. Of course, it had been out a good 5 months when I got my Switch, so far too late for a review, but needless to say I enjoyed it.

My logic is somewhat flawed here, as evidently from the title this is a review of the Cindered Shadows DLC, which came out on February 12th, which is well over 5 months ago, but hey! Folks on Twitter said they didn’t mind reading reviews of older releases as it helps them decide whether to buy or watch something, so I’m pushing past the apprehension of writing reviews for older things and just doing it!

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Cindered Shadows is the first set of DLC for Fire Emblem: Three Houses, and brings with it a new route and four new characters in their own house; the Ashen Wolves. The premise is that the Ashen Wolves live in Abyss, an underground town below Garreg Mach.

The whole campaign takes around 8 hours to complete and spans 7 chapters. Each chapter completed in the DLC nets you a benefit when you play the main game again, from Abyss becoming explorable to one of the four new characters becoming recruitable, and bonus items. Each character also comes with its own class which will also be available during the main game.

To assist the Ashen Wolves with their quest, the main game house leaders are sent along with Byleth, and bring along with one member of each house for assistance. The choice of characters for Blue Lions and Black Eagles is a bit strange, I won’t divulge who, but I would have thought it would make more sense to have different characters, given their roles within those houses. I have only played Blue Lions to date, so playing with characters from Black Eagles and Golden Deer was cool, and a good taster for playthroughs I have ahead of me.

Gameplay is obviously the same process as in the main game, but it’s much harder. I found there were some severe difficulty spikes as well, with many of the requirements for battles feeling borderline impossible at times. In my Blue Lions playthrough I didn’t really have to redo many battles, but the same definitely cannot be said of Cindered Shadows. It’s a good kind of difficult as it makes you think much more strategically about how you’re playing and forces you to think about your choices a lot more each turn.

Cindered Shadows is well worth the money. It’s a completely fleshed out story of it’s own, and the four new characters are well developed and fit in well with existing characters. It was all I could do not to start up a new route in the main game immediately to recruit them over. For fans of Three Houses, Cindered Shadows is a must.

8 stars

 

Games, Platinum Review

Platinum Review: The Nonary Games

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I’ve been spending a lot of time lately trying to clear up platinum trophies on games I’d already started, and The Nonary Games collection was first on my hit list.

The Nonary Games is a collection of the first two games in the Zero Escape series; 9 Hours, 9 Persons, 9 Doors (999 hereafter!), and Virtue’s Last Reward (VLR). 999 was originally released in the West on Nintendo DS back in 2010, with VLR following up on PlayStation Vita and Nintendo 3DS in 2012. The remastered collection was released on Windows and PlayStation 4 and Vita in 2017.

I had played both 999 and VLR prior to The Nonary Games coming out, getting the platinum in VLR at the time. Judging by my 999 playthrough and how little I remembered, I think I only played one route at the time as I felt like I had forgotten almost all of the game, and my memory can’t be that bad, right? I often joke, “I wish I could wipe my memory so I could experience x for the first time again”, and this is probably the closest I’ll ever come to that!

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For reference to anyone who might want to attempt The Nonary Games platinum, it is given as a 2/10 for difficulty with 20+ hours as a guide time on Playstationtrophies.org.

I would tend to agree on the difficulty rating, but the time estimate purely depends on how good you are at puzzles, though solutions are easily found on the internet. It’s worth noting that sometimes though you might think you have solved a puzzle or have figured out the solution, you have to solve it the way the game want you to, but this is often the case with puzzle games.

999 and VLR both have really great (if somewhat confusing) stories. 999 is slightly more tricky to get the different routes on as there’s no visual map of what you’re doing, so you might need to look for a guide for that if you’re set on getting the platinum in the quickest time possible. Over on VLR’s side, the game features a handy flow chart so you can track back to route branches and fill out the whole map. It does get a little confusing as you have to hop around each branch to unlock certain bits of story to progress further on different branches, but that’ll all make sense when you play it!

Whilst The Nonary Games is a fairly straightforward and quick platinum, it’s really rewarding. As I’ve said, the story is incredible, and the series features some really wonderfully written characters. Once you’ve tackled The Nonary Games, you can move onto the sequel, Zero Time Dilemma, which is equally as great.

Game Reviews, Games

Review: My Hero One’s Justice 2

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My Hero One’s Justice 2 is the second fighting game based on My Hero Academia, arguably one of the most popular anime in the world. As its title suggests, My Hero One’s Justice 2 is the follow-up to 2018’s equally awkwardly titled My Hero One’s Justice — and it’s every bit as bland as its predecessor.

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My Hero One’s Justice 2 boasts a lot of different modes, each of which is enjoyable in its own right, if not a bit repetitive at times. Story mode focuses on retelling recent events from the anime, centring on the Provisional Hero License Exam and Shie Hassaikai arcs. This does feel somewhat like a double-edged sword; on the one hand it’s really cool to be reliving those moments and taking part in some truly iconic battles, but on the other hand, it all feels so recent — it would have been nice to experience some original content. Story mode does offer this to an extent, giving the option to replay it as a villain to get another perspective on the story, but still, it all feels like you’re retreading very familiar ground.

Read the rest of my review on Push Square.

Games

Interview with Kondo-san, President of Nihon Falcom

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If you know me, even the slightest bit, you’ll know that the Legend of Heroes series has taken over my life in recent months and has become my latest obsession. Thanks to being especially vocal about this on Twitter, and being lucky enough to work with Push Square, I was given the opportunity via Reef Entertainment to interview the president of Nihon Falcom, the series’ developer.

Read my full interview over on Push Square.

Game Reviews

Review: Chaos;Child

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Chaos;Child is the latest visual novel brought to us by developer 5pb, and the fourth main entry in the ‘Science Adventure’ series. Chaos;Child sits in that series with acclaimed titles like Steins;Gate and this game’s predecessor, Chaos;Head, but don’t worry too much about having experience with either. Ultimately, playing those will add depth to Chaos;Child, but it’s perfectly enjoyable and works as a standalone game if you haven’t played the others.

Read the rest of my review on Push Square.

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30 Days Of, 30 Days Of: Gaming

30 Days Of: Gaming, Day 20

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Day 20: Favourite genre

I’ll play most genres of games at least once, and there’s nothing really out there that I truly despise. I’m not fond of FPS’s, but recently I’ve been playing a lot of Overwatch so I’m beginning to get past that.

My all-time favourite genre is the JRPG. I just love being able to sink into a huge world, devoting lots of time to something and seeing it through to the very end. Ironic for someone who always complains about having no time on their hands.

30 Days Of, 30 Days Of: Gaming

30 Days Of: Gaming, Day 19

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Day 19: Picture of a game setting you wish you lived in

I’ve talked about moving to Japan a lot, and I think most people with my sort of interests have a dream they lived there, so as a serious answer I’ll go with Tokyo as seen in Persona 5.

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As a totally non-serious answer (but still 100% serious), I’ll say any of the Pokémon regions purely so it would mean that I could be a Pokémon trainer (with a speciality in fire, if you’re interested).