Games, Platinum Review

Platinum Review: Hades

Sub_VideoGames2

Available on: PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X/S, Microsoft Windows, macOS, Android
Played on: PS5

Originally released in 2020 on macOS, Switch and Windows, followed by PlayStation and Xbox releases in 2021, Hades is a roguelike set in the deepest depths of hell.

Playing as the son of Hades, Zagreus, the player must escape the Underworld, fighting Hades’ henchman along the way. Olympian Gods assist Zagreus on his journey, gifting boons which boost his powers and grant him additional talents for that particular run.

hades

Playing in 2023, I was obviously late to Hades. I had a suspicion I’d like it as a longtime Greek Mythology nerd, and I’d seen so many cosplays of characters from it in my time so I knew I liked the character designs at least.

I wasn’t really sure what to expect from the gameplay going into Hades. People had told me the story was really fun, the characters were great, but I didn’t know a lot about the gameplay. Generally, I wouldn’t ever pick to play a roguelike but by the time I realised Hades was one, I’d already bought it, so I darn well was going to play it. And boy, am I glad I did.

If you have the misfortune of following me on Twitter then you’ll know how deep into Hades I got. For those who don’t, the answer is very deep. Characters on the cosplan list, figures ordered, fanart prints on the wall, fanfic reading deep.

For me, Hades just has everything I love in a game. A great story, well written characters, and a challenging game (perhaps too challenging at times, I’m not afraid to admit I turned on God Mode – a mode where every time you die you get 2% damage resistance added – very early on).

Hades3-1024x576

I loved how Zagreus’ motivations changed the more he found out about his family, and how the characters interacted with each other. Even dialogue which seemed like throwaway lines was witty, moving and recalled back to earlier moments. Everything felt so purposeful, and I was obsessed.

In Zagreus’ escape attempts he travels through four areas of the underworld; Tartarus, Asphodel, Elysium and the Temple of Styx. Each of these areas is made up of a series of chambers where battling through gets you effectively a prize at the end; this may be boons from the Olympian Gods, in game currency (Obols), darkness, gems. The ‘prize’ of each chamber is indicated on the door before you enter, so there is an element of choice in setting yourself up to receive certain items before you go in.

Zagreus unlocks 6 weapons throughout his escape attempts; a sword, a bow, a shield, a spear, and two which are effectively boxing gloves and a rapid fire gun. These weapons all have a primary and special attack, and you can ‘cast’ which is a long range attack. Collecting Olympian boons can power these up according to the God whose boon you have collected; Zeus’s boons are lightning based, Demeter’s are frost based, and so on. Through the escape attempts you’ll learn which boons you like, for me I’d always err towards Ares’  violent attacks and Artemis’ ‘call’ – a summon attack which charges up over the course of battle – was a particular favourite of mine.

81XQh+jajfL._AC_UF350,350_QL80_

Hades also has a social element to it. With the Olympian Gods, the Cthonic Gods and various other characters of note from Greek Mythology there are plenty of characters to talk to and get to know. There are also three love interests, with the possibility of a polyamorous relationship – though I only had eyes for Thanatos.

Hades feels like a triumph of compelling storytelling, unforgettable characters and challenging gameplay. Whilst I did find myself getting frustrated at dying in some parts, that really is the whole point of the game, and the motivation to push forward and unlock more of the story was greater than my desire to rage quit at points. Hades is so deceptively addictive; so many times I turned it on to “only do one run” and hours went by before I knew what had happened. It’s a real testament to the game that time flies by so quickly when playing.

9 stars

 

 

I knew the platinum was going to be more time consuming than difficult, and it was. There’s no real stand out trophy in terms of difficulty, and if you’re heading towards the true end of the game then you will probably find that most trophies get unlocked on the way.

I played Hades for 78 hours, and although this is a long time, it really didn’t feel like it. I have played JRPG’s for 100+ hours, and they definitely felt every second of that time at some points, but when I saw how long I’d played Hades for it was definitely a surprise to learn it was this long.

hades-6

Trophy descriptions are fairly straightforward, but the thing that will probably take the most time is reaching 3 stars with every keepsake, and fulfilling the character specific prophecies as this is determinate on whether certain characters pop up in your run and there is no way to influence this.

Platinum difficulty rating:6_stars

 

Game Reviews, Games

Review: Sherlock Holmes The Awakened

Sub_VideoGames2

A total remake of its 2007 game of the same name, developer Frogwares has embarked on a complete overhaul of Sherlock Holmes: The Awakened. This Lovecraftian adventure sees Sherlock investigating a series of disappearances that ultimately end up linked into the Cthulhu Mythos.

The Awakened opens with a pretty low stakes case to solve: where is Sherlock’s newspaper, and why has it gone missing? This acts as a tutorial for the mechanics of the game, many of which are expected for a detective game; presenting evidence, questioning suspects and witnesses, and investigating the crime scene. The game also adds some interesting, almost otherworldly, elements, meant to represent Sherlock’s aptitude for crime scene investigation and detective work. Pressing R1 activates ‘Concentration’, which allows Sherlock to see things that aren’t visible to the less initiated.

sherlock

Read my full review at Push Square. 

Game Reviews, Games

Review: This War Of Mine: Final Cut

Sub_VideoGames2

Originally released on PC in 2019 for the original game’s fifth anniversary, the acclaimed survival game This War Of Mine: Final Cut has been repackaged in a for new-gen consoles. Hitting PS5s with remastered versions of the original and DLC locations, This War of Mine gives a harrowing and to the point view of war from the perspective of civilians trying to survive.

this war of mine

Set in the fictional city of Pogoren in the equally fictional Graznavia, This War of Mine has two cycles within which players must navigate a cast of characters. During the day, the characters will be at their shelter, and activities are based around daily survival: making improvements to the shelter, ensuring everyone is fed — you can even teach children basic survival skills. You can also craft items ready for trading with travelling tradesmen or people you may bump into while scavenging yourself. At night, the characters are split up – one person can go scavenging in local areas to find supplies, or you can have them stay home and guard the shelter from other scavengers or rest for the next day.

Read my full review at Push Square.

 

Game Reviews, Games

Review: Death End re;Quest

Sub_VideoGames2

A character becoming trapped in a VR MMORPG isn’t new ground. It’s been done plenty of times before in anime, manga, and video games. You name it. We’ve seen it. For a new title to come into this genre, it has to really give something special to stand out – can Death End re;Quest deliver on that front?

Read my full review at Nintenpedia.

2022021623345700-88D72D0A5EBE6424C5615BE6E8EEDA4E

Game Reviews

Review: Ys IX: Monstrum Nox

Sub_VideoGames2

Adol Christin is back, and this time he’s… in prison?! In the newest entry in the Ys series, Ys IX: Monstrum Nox, the follow-up to the well-received Ys VIII: Lacrimosa of Dana, Adol sets on a new adventure. After a series of unfortunate events, he begins investigating supernatural events in his new surroundings.

Read my full review at Nintenpedia.

Battling with the Monstrum

Game Reviews, Games

Review: To The Moon

Sub_VideoGames2

Originally released on PC back in 2011, To The Moon was created by Kan Gao using the RPG Maker XP toolkit based on his own experiences with his grandfather’s life-threatening condition, and influenced by his own questions about end-of-life thoughts and whether a person can live with their regrets. Fast forward 9 years and one rebuild on Unity, and To The Moon was released on Switch in early 2020, ready to be enjoyed by a new generation.

Read my full review at Nintenpedia.

To The Moon

Game Reviews, Games

Review: Buried Stars

Sub_VideoGames2

Visual novel Buried Stars is an interesting one. With many saying online that the game has come from nowhere, its sudden release has surprised, and delighted, a lot of people. From Korean Studio Largo, Buried Stars follows the events of the titular reality show, which is set in the final stages of a K-pop talent contest. Unfortunately for our characters, tragedy befalls the event, and the building that it’s filmed in collapses, trapping the five remaining contestants and members of the production staff. Playing as Do-Yoon Han, one of the contestants, it’s down to you to unravel what has happened, and survive until the rescue squad arrives.

H2x1_NSwitchDS_BuriedStars

From the off, the concepts within the game are well explained. Each contestant has been given a smartwatch by the show’s sponsors, though some have more features than others. The smartwatch functions as normal, with access to call contacts, voice notes, photos, and the in-game social media network, Phater. All of these are mechanics which will become integral as the game progresses.

Read my full review at Push Square.

Game Reviews

Review: Chaos;Child

Sub_VideoGames2

Chaos;Child is the latest visual novel brought to us by developer 5pb, and the fourth main entry in the ‘Science Adventure’ series. Chaos;Child sits in that series with acclaimed titles like Steins;Gate and this game’s predecessor, Chaos;Head, but don’t worry too much about having experience with either. Ultimately, playing those will add depth to Chaos;Child, but it’s perfectly enjoyable and works as a standalone game if you haven’t played the others.

Read the rest of my review on Push Square.

chaoschild

Game Reviews

Review: Blue Reflection

Sub_VideoGames2

Blue Reflection is the latest offering from Gust, the developer who previously brought us the Atelier series. A brand new IP, Blue Reflection focuses on the story of Hinako, a former child ballet star who starts a new high school. She discovers that she’s a Reflector, the game’s version of a magical girl, along with her new friends, Yuzu and Lime. As the story unfolds we learn of a parallel world, The Common, where monsters feed off emotions. Hinako and her friends must use the power of friendship to defeat the evil Sephirot and save the world.

Read the rest of my review on Push Square.

Blue-Reflection_2016_12-25-16_Top

Game Reviews, Games

Review: Touhou Genso Wanderer

Sub_Challenges2

Rogue-like role-playing release Touhou Genso Wanderer follows the story of adorable protagonist Reimu Harukei. Reimu becomes entranced by the ‘golden sphere’ that soon-to-be antagonist Rinnosuke Morichika is holding, and tries to steal it from him. Clearly under the sphere’s spell, Rinnosuke fights back, and Reimu soon finds herself away from her home, trying to find her way back and battling the clones which have been borne of the sphere’s dark power. The whole thing feels a little trope-y, and starting the game feels like setting off down a well-worn path, so it’s a good job that it has a lot to throw at you to try and keep you interested.

Read the rest of my review at Push Square.