30 Days Of, 30 Days Of: Gaming

30 Days Of: Gaming, Day 7

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Day 7: Favourite game couple

Long time no write. I’ve neglected this challenge thing (theme of my blog), so on bank holiday Monday, what better time to get back at it?

I’ll be honest, part of the reason I’ve not updated 30 Days Of is because I really struggled with this question. Most of the games I play don’t have ‘couples’, and if there’s a romance option, it’s up to you who you date rather than having a preassigned partner *coughPersonacough*.

snow

After a lot of thought, I’ve opted for Snow and Bigby from The Wolf Among Us. I know in the game they’re not strictly a couple, but I think they’ve got a really great dynamic and they’re part of the reason I started reading Fables (which everyone else should totally do, especially if you enjoyed TWAU). Also, Bigby is a babe, and Snow isn’t taking any shit from anyone. They’re both great individually as well as together, and that’s what being a great couple is about!

 

Game Reviews

Review: Ys Origin

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Some eleven years after its original Japanese release, Ys Origin has been brought to PlayStation 4 by publisher DotEmu (via a PC localisation by XSEED back in 2006). Set 700 years before the events of the main Ys series, Origin steers away from the series’ familiar protagonist Adol Christin in order to focus on the background of the series’ story by exploring the world through the eyes of new characters.

Read the rest of my review at Push Square.

Games

Can poor gameplay be masked by excellent storytelling?

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Games are now becoming such storytelling masterpieces that it’s becoming more common to hear of them being adapted to film. The Last of Us, Uncharted and Assassin’s Creed are currently going through the adaptation process right now but, importantly, they are games that are critically acclaimed (though the later Assassin’s Creed games are somewhat less so).

Often, the first ideas we have of upcoming games are about their story and with months of coverage before they even get released, it’s totally possible to completely buy into a game before you’ve even seen any actual gameplay footage. This happened to me with Murdered: Soul Suspect; the more I read about the premise and the story, the more excited I got and couldn’t wait to play.

Read the full article at This Is My Joystick.

Games

The problem with Delsin

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inFamous: Second Son was the PlayStation 4 game we were all waiting for. The first proper foray into the capabilities of next-gen gaming. For those familiar with Sucker Punch’s previous PS3 titles, it would be the chance to see where the story of conduits would go post-Cole, but for those taking their first venture into the world, it would be a new opportunity to get behind some superpowers of their own.

There’s no doubting that inFamous: Second Son is a great game, with some spectacularly beautiful graphics and brilliant gameplay, but the experience was marred by the unlikeable main character, Delsin Rowe. Cocky, arrogant and immature, the Second Son protagonist epitomises the worst of all the qualities we’ve become accustomed to as comic books and superheroes continue to bombard popular culture.

With two playthroughs for the good karma and bad karma endings, it can feel like a long ride when the main character just feels like a complete jerk. So just where does it all go wrong for Delsin?

Read the rest of my article at This Is My Joystick.

Games

Eurogamer 2013: DualShock 4, Tearaway and Watch_Dogs

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Eurogamer wasn’t just about games for me, it was the opportunity to see new hardware in operation and experience it before many of my peers.

Ergonomic and comfortable, the DualShock 4 is a work of design genius. The controller has the same familiarity as its predecessors; picking the controller up, you know exactly what to do, what you’ve always done.

The controller manages to make things fresh and exciting with the introduction of the touchpad, share button and light bar. Unfortunately, the games that I played at Eurogamer didn’t utilise these features so I’ll have to wait for the PS4 to come out, like everyone else, to see what the controller has to offer and how it will fully impact on my gaming lifestyle.

Moving onto more games, I headed to the Tearaway station. Tearaway is a PlayStation Vita game from the creators of Little Big Planet, Media Molecule. The game has a distinctly similar feel to the studios previous releases, with a cutesy character exploring a world filled with other cute characters.

The demo serves as an introduction to the game mechanics, showcasing just how much the game utilises the Vita’s many features. This is perhaps to it’s detriment as at points throughout the demo I saw my own face beamed into the Tearaway world, this may be exciting for younger gamers to see their faces in-game, but for me felt slightly unnecessary.

There was a point in the demo where a character wanted me to take a photo of him wearing a crown I had made him, and the Vita’s camera sound went off. This puts me off a bit as I see the Vita as my out-of-the-house gaming device, and as the noise can’t be turned off and isn’t muted through the use of headphones, it means everyone will hear the sounds; on the train, in the office.

However, having said all the negatives, Tearaway was a perfectly lovely game, just what you’d expect from Media Molecule, if not a little predictable. I felt obligated to give up my seat at the station, but could happily have kept playing if not for the small queue forming behind me, though I think I was at the end of the demo anyway. Tearaway looks to be a must-own game for the PS Vita, and a real boon to the back catalogue as many gamers look to the Vita as a cross-functional hardware for the PS4.

Next up, into the Watch_Dogs booth. There was quite a queue for the game, but I had anticipated that, and settled in for the long haul. Once into the booth, which was sectioned off from the rest of the world, the audience were seated to watch a demonstration of one of the missions played in the game. Interestingly, the game was being played on a PS4; a signifier that Sony are winning the race? Time will tell.

Watch_Dogs, a sandbox game, appeared to handle much like a Grand Theft Auto or a Saints Row, but as it wasn’t an interactive demo, I can only go by what I’ve seen, not from what I’ve played. The hacking software used throughout the game looks easy to use, but at the hands of a professional gamer, it probably would.

Though I found the Watch_Dogs presentation interesting, it’s completely different watching someone playing something than getting to experience it yourself. As the game has multiple ways of completing missions, it would have been good to at least see the variety, rather than just the way the developers want you to see it. The game still looks like an interesting IP, and one that I’ll definitely get along with my next generation console.